Markets Sports Fans Engagement, Consumer & Social Communications, Advertising Rich Media. 20+ B$.Sports Fans use digital goods (free, paid or sponsored) to accessorize their Living Portraits, wear Team’s colors, interact and share in social media.Consumer: emotional communications. Send Moods to friends, not text.Ads: interactive animations with branded products and emotional Faces.Business ModelWe offer Sports Apps to Clubs who market them to engage with their fans. Fans buy digital...
See more Markets
Sports Fans Engagement, Consumer & Social Communications, Advertising Rich Media. 20+ B$.
Sports Fans use digital goods (free, paid or sponsored) to accessorize their Living Portraits, wear Team’s colors, interact and share in social media.
Consumer: emotional communications. Send Moods to friends, not text.
Ads: interactive animations with branded products and emotional Faces.
Business Model
We offer Sports Apps to Clubs who market them to engage with their fans. Fans buy digital goods. We share revenue.
Consumer buy Moods: digital goods.
Developers use our Platform and SDK to develop Apps. They subscribe to our SaaS and pay for each Living Portrait we create.
Digital goods In App Purchases.
Paid Apps.